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 Witchfinder General: Days of Revelation.
 Apothecary heal thyself!
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drusty

78 Posts

Posted - 09 Apr 2012 :  20:14:01  Show Profile  Reply with Quote
Would you allow an apothecary to attempt to restore one of his own lost Constitution points? And could he reduce the number of wound points (i.e. those brought about by a roll of a 1 or 2 on an Injury Chart) a figure has?

Many thanks.

Big Al

United Kingdom
117 Posts

Posted - 10 Apr 2012 :  09:44:16  Show Profile  Reply with Quote
That's an interesting question. I would say only if he has some assistance. It can be difficult to assess what is needed and sort out your own bandaging, etc. So I would argue that he would need more time if he was alone. If someone was able to assist, then he might. The question then is "Would you increase the difficulty?"
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drusty

78 Posts

Posted - 10 Apr 2012 :  19:30:43  Show Profile  Reply with Quote
Al,

Difficult dice rolling is my default. Making it harder, my apothecary may as well pack up his Gladstone and go home.
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drusty

78 Posts

Posted - 10 Apr 2012 :  19:36:51  Show Profile  Reply with Quote
...but thanks for the ideas.
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Big Al

United Kingdom
117 Posts

Posted - 10 Apr 2012 :  22:31:55  Show Profile  Reply with Quote
No problem. I still think that if on his own, healing himself would be a little more difficult and that he would need assistance. An early nurse, perhaps? Really, it would probably be the equivalent of someone putting his finger on to allow the tying of a knot.
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Black Sheep

United Kingdom
263 Posts

Posted - 11 Apr 2012 :  00:19:06  Show Profile  Reply with Quote
Hello Drusty and Big Al. I hope everyone had a good Easter weekend. An apothecary can assist the injured (victims of a 1 or 2 on the Injury Charts)and for one command on a D6 roll of 3+ deal with one wound. If the injured figure had lost two (or more) wound points the apothecary would need a command to treat each injury. The rules do not prohibit an apothecary tending to his own wounds and he could attempt to self restore a lost Constitution point too.
I think Big Al's 'finger on the knot' comment makes a very good point and although the current rules do not specify it is harder for an apothecary to 'patch himself up', it is definitely food for thought.

Edited by - Black Sheep on 11 Apr 2012 00:22:10
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drusty

78 Posts

Posted - 11 Apr 2012 :  09:20:12  Show Profile  Reply with Quote
Hi,

We thought of making it a 4+ on a D6 for an apothecary to heal himself, -allowing for the shock of the wound etc. And perhaps, although this might be a bit extreme, if he rolls a '1' he promptly expires?
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Black Sheep

United Kingdom
263 Posts

Posted - 11 Apr 2012 :  10:55:59  Show Profile  Reply with Quote
I like that idea Drusty and it fits in nicely with Big Al's fair point. The effect of rolling a 1 nicely reflects the dangers of C17th 'first aid'.
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