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 Witchfinder General: Days of Revelation.
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ClivetheCelt

23 Posts

Posted - 03 Apr 2012 :  11:31:01  Show Profile  Reply with Quote
Re: pub quiz - the pub used for filming in the Wicker Man (where Britt Ekland pulled pints) is actually up for sale at present - a snip at £200k, if you want a nine-bedroom inn near Newton Stewart!
Back to the main thread - the Pendragon system uses "opposed rolls" to resolve certain situations, e.g. Stickler Drusty wishes to extract info from Big Al: Drusty rolls his "information finding" gumption, Al rolls to resist this; both must succeed in their rolls; the one who rolls lowest wins. This can be applied to all manner of situations - hiding, for example, where one person's "spot hidden" is rolled in opposition to the other person's "hide". Very simple, quick, easy to apply to most situations (thanks to Mr Stafford!). I'll put up a separate thread about resource management when I can find my old notes, if people wish.
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drusty

78 Posts

Posted - 03 Apr 2012 :  14:04:15  Show Profile  Reply with Quote
I won't comment on the promotion. But you can get the Pendragon core rules and supplements as PDFs from Drive Thru RPG. As Clive suggests, stripped down, it might be a nifty addition to the Witchfinder system.
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sarge

United Kingdom
115 Posts

Posted - 01 May 2012 :  12:12:24  Show Profile  Reply with Quote
Further this thread and my own thoughts regarding linking games into a campaign, I have just started this.
I will be running the games at my local club and with other friends and building a narative/story based around the outcomes of the games.
All fairly loose and free form.
If your interested check out my blog for progress, so far I have posted up on my blog the background for the setting and the story/report from the first game (based on the first scenario in the rules book). www.tabletophero.moonfruit.com Any comments welcomed.
Thanks

Sarge
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drusty

78 Posts

Posted - 01 May 2012 :  19:25:19  Show Profile  Reply with Quote
Great storyline and great write-up of the action, Sarge. How about some more photos?
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sarge

United Kingdom
115 Posts

Posted - 02 May 2012 :  07:41:41  Show Profile  Reply with Quote
I'll get some more photos of the next one...got so excited running the game forgot to take photos
Think the next chapter will be on a longer thin table, terrain set up as marsh land and the objective being a small force of good guys having to get from one end to the other to send for help.

Edited by - sarge on 02 May 2012 07:42:31
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Black cavalier

USA
11 Posts

Posted - 05 May 2012 :  17:02:10  Show Profile  Reply with Quote
Great write up & basis for a campaign Sarge.

I'm curious how you did this at a club? Did you have more than 2 players in the game? That's one of the difficulties I see with my club. There are 4-6 players & we usually all play in 1 big game.

So I guess each side could be split up between players. But then I wonder if the game would get too big since you'd need more figures.
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sarge

United Kingdom
115 Posts

Posted - 08 May 2012 :  16:43:25  Show Profile  Reply with Quote
quote:
Originally posted by Black cavalier

Great write up & basis for a campaign Sarge.

I'm curious how you did this at a club? Did you have more than 2 players in the game? That's one of the difficulties I see with my club. There are 4-6 players & we usually all play in 1 big game.



My local club has a largish membership with wide and varied tastes to always anywhere between 2-8 different games/board games going on in addition to a healthy role playing/magic the gathering group (is there such a thing as healthy role players?)
Haven't had any problems with multi player approach to the games. Just divided the sides up into smaller units with forces of good and forces of evil pitted against each other deciding between themselves the order the activate (ensuring usual rules apply). I have found in my experience this hasn't reduced the amount of fun players have.
I also get a great deal of pleasure in 'game mastering' a game, allows me to add surpise or timed effects, for example having one of your humans changing to werewolf when certain game criteria are met
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