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drusty
78 Posts |
Posted - 01 Mar 2012 : 09:54:40
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The following queries relate to a very enjoyable game of Encounter 1 I played with a friend the other day by way of introducing him to the rules.
Does a musketeer still have a 180' arc of fire if firing out of a window or doorway?
Can fisticuffs take place across a window sill? (extra defence die to the defender?)
Can a body (human or other) climb through a window?
The last two queries arose when a barguest beat a villager senseless and thought he might drag him through the window to carry him off, rather than go by way of the door to collect him.
Many thanks in advance for your thoughts.
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Big Al
United Kingdom
117 Posts |
Posted - 01 Mar 2012 : 13:06:24
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Out of interest, what solutions did you come up with? They may well be fine and appropriate.
Personally I would suggest that the musketeer would only get a 90 degree angle of fire from a window (45 to left or right). Alternatively you might widen that to 120 degrees (30 to left or right).
With regard the scenario you have put forward I would say that a Barguest wouldn't bother with the door. Fighting through a window would be similar to fighting over a low wall, except that you haven't got room to swing, so thrusting attacks only. As for dragging a body through the opening, why not? Ok, the hole might not be big enough but a barguest isn't going to worry about any damage it causes to the villager. I would say it is possible through a medium sized window or bigger. |
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ClivetheCelt
23 Posts |
Posted - 01 Mar 2012 : 14:02:29
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'Suppose the question varies depending on the size/shape of the "window" - a narrow church window or in a bell-tower may be different to those at the manor ... agree with Big Al, barguests would just drag the victim out, and 90 or 120 degree field seems reasonable for someone stood at the window. But could a musketeer "snipe" at a target by moving within the building to get LoS at an oblique angle? Maneouvre first, then Aim/Fire ...? Perhaps this is down to one of those polite "gentlemanly/womanly" in-game agreements. Was also wondering whether a beastie or human outside a window, beyond the arc of fire, might be able to grab the weapon, even though the musketeer or dragoon is in sturdy cover (as per the cover rule, the firer may be safely hidden; you can't shoot the weapon, but if it's sticking out of a window ...). |
Edited by - ClivetheCelt on 01 Mar 2012 23:00:11 |
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Black Sheep
United Kingdom
263 Posts |
Posted - 01 Mar 2012 : 23:50:18
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| Hello Drusty and thanks for the good questions. I think Big Al and Clivethe Celt have offered very decent answers too. 1. Arc of fire from a window or doorway? It would depend how big the door or window was and how close the firing figure was to it. Before a figure can shoot at the enemy they must be able to ‘Take Aim’ at their intended target. Page 19 explains ‘Take Aim’ is concerned with location and sight. Although the location diagram on page 19 of the rules shows a musketeer with a 180 degree arc of fire, page 20 goes on to explain “to determine sight the player must be able to demonstrate they have a straight line from their shooting model to the target enemy model with no interruption”. If, for example, a musketeer was literally positioned in an open doorway he would have a 180 degree arc of fire and possibly a ‘straight line of sight’ to any enemy model within the 180 degree arc. If the musketeer was stood inside a room, away from the open doorway, he could only ‘Take Aim’ and then shoot at an enemy model that was within his 180 degree arc of fire and in sight too. I hope that answers that question? 2. Fisticuffs across a window sill / extra defend dice? Yes (but see reply to next question) 3. Can humans and others climb through windows? If the windows are big enough, definitely; page 71 states “a werewolf may be too big to get through a small window, whilst the man it is hunting can”. It is really important that players discuss the different terrain and buildings they are using before a game; clarify the strength of doors and who and what can get through different windows etc. Although the werewolf might not be able to fit through that small window it could still possibly take a nasty swipe at someone stood too close on the other side! |
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drusty
78 Posts |
Posted - 02 Mar 2012 : 09:46:06
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Many thanks, Black Sheep, for the fulsome answers. We had thought of saying that anything on a base more than 20x20mm couldn't get through a cottage window.
BTW, the friend thought Witchfinder "...far better than Mordheim". |
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sarge
United Kingdom
115 Posts |
Posted - 02 Mar 2012 : 12:55:33
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| Oh thats so simple....like the idea of using base size to indicate what can fit through opening and not. |
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Black Sheep
United Kingdom
263 Posts |
Posted - 03 Mar 2012 : 08:06:43
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quote: Originally posted by ClivetheCelt Was also wondering whether a beastie or human outside a window, beyond the arc of fire, might be able to grab the weapon, even though the musketeer or dragoon is in sturdy cover (as per the cover rule, the firer may be safely hidden; you can't shoot the weapon, but if it's sticking out of a window ...).
I am intrigued by that idea, thanks for sharing it. It reminds me of scenes from 'Dog Soldiers' , one of my favourite horror films. |
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Black Sheep
United Kingdom
263 Posts |
Posted - 03 Mar 2012 : 08:33:43
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quote: Originally posted by drusty We had thought of saying that anything on a base more than 20x20mm couldn't get through a cottage window.
Nice idea Drusty, thanks for sharing it. |
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Morsleib
United Kingdom
21 Posts |
Posted - 03 Mar 2012 : 14:40:30
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I guess then that window size is another of those things to agree before hand.
Terry |
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Black Sheep
United Kingdom
263 Posts |
Posted - 03 Mar 2012 : 15:53:08
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| Hello again Mr Morsleib. Your guess is correct sir. As wargamers use such a variety of terrain and model buildings I did think it would be more helpful for the rules not to be too prescriptive on some matters, such as window sizes, and encourage players to decide before a game, as Drusty has nicely done. |
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