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Paisan Posted - 21 Mar 2012 : 16:38:09
Even though I haven't taken to playing Witchfinder regularly, I'm already thinking ahead. Something I really enjoy is campaigns/linked games. Has anybody else given any thought to that? I'd like to discuss what people have tried, and what might come in the future.

I didn't see anything that forbids mentioning other companies or products, so I hope this is okay. I know of a couple systems that I think would make for a good basis. Necromunda/Mordheim, with all of their territories, might be interesting. I think the only thing necessary would be updating the descriptions of the territories. And the game Hot Trod and Red Hand has a nice system that uses playing cards to determine how well a raid goes. Of course, either of these things would have to be done unofficially by players. If we wanted an official Witchfinder campaign system, that's something that would have to be developed for one of the supplements. :)

I can imagine a group of Withfinders scouring the countryside, looking for the lair of the witches and their evil cohorts. Meanwhile, the witchfinders need to be careful where they hang out, because the forces of darkness are looking for them, too. So, skulking around in villages, raiding the enemy stronghold, ambushing the other side's troops when they're vulnerable. Great stuff.

Personally, I'd want to keep the individual character development limited. Perhaps allow a villager to upgrade to a veteran after a time, and a veteran to become a witchfinder. But mostly, I think the campaign would be focused on managing resources and intelligence. You don't have balanced games because you want to concentrate your forces against your opponent. If you put everything into an attack here, you might lose the vulnerable village there.

So, what does everybody else think about this?
15   L A T E S T    R E P L I E S    (Newest First)
sarge Posted - 08 May 2012 : 16:43:25
quote:
Originally posted by Black cavalier

Great write up & basis for a campaign Sarge.

I'm curious how you did this at a club? Did you have more than 2 players in the game? That's one of the difficulties I see with my club. There are 4-6 players & we usually all play in 1 big game.



My local club has a largish membership with wide and varied tastes to always anywhere between 2-8 different games/board games going on in addition to a healthy role playing/magic the gathering group (is there such a thing as healthy role players?)
Haven't had any problems with multi player approach to the games. Just divided the sides up into smaller units with forces of good and forces of evil pitted against each other deciding between themselves the order the activate (ensuring usual rules apply). I have found in my experience this hasn't reduced the amount of fun players have.
I also get a great deal of pleasure in 'game mastering' a game, allows me to add surpise or timed effects, for example having one of your humans changing to werewolf when certain game criteria are met
Black cavalier Posted - 05 May 2012 : 17:02:10
Great write up & basis for a campaign Sarge.

I'm curious how you did this at a club? Did you have more than 2 players in the game? That's one of the difficulties I see with my club. There are 4-6 players & we usually all play in 1 big game.

So I guess each side could be split up between players. But then I wonder if the game would get too big since you'd need more figures.
sarge Posted - 02 May 2012 : 07:41:41
I'll get some more photos of the next one...got so excited running the game forgot to take photos
Think the next chapter will be on a longer thin table, terrain set up as marsh land and the objective being a small force of good guys having to get from one end to the other to send for help.
drusty Posted - 01 May 2012 : 19:25:19
Great storyline and great write-up of the action, Sarge. How about some more photos?
sarge Posted - 01 May 2012 : 12:12:24
Further this thread and my own thoughts regarding linking games into a campaign, I have just started this.
I will be running the games at my local club and with other friends and building a narative/story based around the outcomes of the games.
All fairly loose and free form.
If your interested check out my blog for progress, so far I have posted up on my blog the background for the setting and the story/report from the first game (based on the first scenario in the rules book). www.tabletophero.moonfruit.com Any comments welcomed.
Thanks

Sarge
drusty Posted - 03 Apr 2012 : 14:04:15
I won't comment on the promotion. But you can get the Pendragon core rules and supplements as PDFs from Drive Thru RPG. As Clive suggests, stripped down, it might be a nifty addition to the Witchfinder system.
ClivetheCelt Posted - 03 Apr 2012 : 11:31:01
Re: pub quiz - the pub used for filming in the Wicker Man (where Britt Ekland pulled pints) is actually up for sale at present - a snip at £200k, if you want a nine-bedroom inn near Newton Stewart!
Back to the main thread - the Pendragon system uses "opposed rolls" to resolve certain situations, e.g. Stickler Drusty wishes to extract info from Big Al: Drusty rolls his "information finding" gumption, Al rolls to resist this; both must succeed in their rolls; the one who rolls lowest wins. This can be applied to all manner of situations - hiding, for example, where one person's "spot hidden" is rolled in opposition to the other person's "hide". Very simple, quick, easy to apply to most situations (thanks to Mr Stafford!). I'll put up a separate thread about resource management when I can find my old notes, if people wish.
Big Al Posted - 01 Apr 2012 : 13:13:27
quote:
Originally posted by Black Sheep

quote:
Originally posted by Big Al

For those interested, I highly recommend using Tor Gaming's Vaettir. These little chaps are based on the ancient faeries or elves of British mythology and would be perfect for these vile creatures.

http://store.torgaming.co.uk/Vaettir_s/1820.htm



A really big thanks for the link Big Al . I really like the look of the Vaettir. Currently playtesting with some old clear resin Ainsty Sci-fi INAPs http://ainstycastings.co.uk/index.php/cPath/53/osCsid/40969221b1283bbd38e505444a8dec44 until we located a set of figures that fit the bill. I was thinking of converting / appropriately painting some RAFM figures to use as Faeries http://www.rafm.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=RAF&Product_Code=RAF1843&Category_Code=S1889 but the Vaettir Varrier figures look ideal for what we have in mind for the first WG supplement.



Glad you like them. I think they are fantastic. If you scout around the website you'll find out where the idea came from. It fits perfectly with what you are looking to create.
Black Sheep Posted - 01 Apr 2012 : 12:40:49
quote:
Originally posted by ClivetheCelt

Pub quizlet (): The name of hostelry in the film mentioned above is ... ?



It is ... it is .. curses... memory failed me again and the answer is not immediately available on wikipedia. Now I will have to watch it again . Purely research for the supplement
Black Sheep Posted - 01 Apr 2012 : 10:20:02
quote:
Originally posted by Big Al

For those interested, I highly recommend using Tor Gaming's Vaettir. These little chaps are based on the ancient faeries or elves of British mythology and would be perfect for these vile creatures.

http://store.torgaming.co.uk/Vaettir_s/1820.htm



A really big thanks for the link Big Al . I really like the look of the Vaettir. Currently playtesting with some old clear resin Ainsty Sci-fi INAPs http://ainstycastings.co.uk/index.php/cPath/53/osCsid/40969221b1283bbd38e505444a8dec44 until we located a set of figures that fit the bill. I was thinking of converting / appropriately painting some RAFM figures to use as Faeries http://www.rafm.com/Merchant2/merchant.mvc?Screen=PROD&Store_Code=RAF&Product_Code=RAF1843&Category_Code=S1889 but the Vaettir Varrier figures look ideal for what we have in mind for the first WG supplement.
ClivetheCelt Posted - 31 Mar 2012 : 10:30:01
Hmm. Showing my age here; I'd wondered about incorporating some of the stewardship/campaign elements from the old Chaosium Pendragon rules for this - very simple mechanics, minimal book-keeping, but they capture the spirit of the "Forest Sauvage" very well. For example, the travel/encounter rules are just as pertinent to the 1600s as to the 600s, and there's a nice list of "folklore" creatures to plunder - e.g. the Redcap (i.e. "Faerie" - but not the "at the bottom of the garden" type). The "Old Religion" elements might fit in with this; after all, many old churches are built on former pagan places of worship/holy wells, and the buildings have all the symbology incorporated into them, just as many of the Christian festivals have assimilated some pagan elements. I'd be perhaps inclined to think of some of those "Green Man" elements being more akin to what Edward Woodward found on a wee Scottish island - Lord Summerisle, Sumer Is Icomen In, etc, etc ... and there's a campaign in that plotline for sure! Not to mention Bri ...
Pub quizlet (): The name of hostelry in the film mentioned above is ... ?
Morsleib Posted - 30 Mar 2012 : 17:35:05
quote:
Originally posted by Black Sheep
I was really intrigued by Mr Morsleib's idea of 'putting your suspects to the question' (Is it okay to e-mail you about this Terry?).



No problem. I presume you have my direct email? I am not entirely sure how to incorporate the idea. There was something similar which featured in a Mordheim campaign many years ago. Anyway it seems very appropriate to this setting.

Terry
drusty Posted - 30 Mar 2012 : 11:12:51
Cheers, Black Sheep. Looking forward to the supplement with even greater anticipation.
Big Al Posted - 30 Mar 2012 : 06:42:41
Well, because the Witchfinders are most likely Puritans, I suspect that the Green Man would be classed as a Vile Abomination. However, his image appears in almost all churches. Certainly the old ones. My cousin is a vicar and he showed my wife all the ones in his church when they were doing something about them in school. The Green Man is supposed to be for good.

For those interested, I highly recommend using Tor Gaming's Vaettir. These little chaps are based on the ancient faeries or elves of British mythology and would be perfect for these vile creatures.

http://store.torgaming.co.uk/Vaettir_s/1820.htm
Black Sheep Posted - 30 Mar 2012 : 00:28:50
The supplement will contain linked encounters regarding a group of Witchfinders that accidentally unearth a particularly effective way of dispatching certain vile abominations. The Witchfinders then attempt to spread the word of their discovery. The vile abominations are of course most displeased and do all they can to prevent this. These encounters will allow characters to develop their gumption and improve other related abilities. At the moment we are still operating on the premise that players will play each encounter twice and swap sides. Everyone can therefore have a go at potentially dishing out some serious hurt on the enemy and be on the receiving end too.
As mentioned in the 'shield thread' Highlanders will be introduced and some new (to the game) vile abominations, including Faeries If you are thinking of Tinkerbell or similar butterfly winged females - please think again. These Faeries are more akin to a 17th Century version of Predator - scary, stealthy, hard to see and down right lethal!
Plague zombies: Will the Witchfinders be facing slow and shambling 'Romero' zombies emerging from the plague pits or fast moving 'rage' filled killing machines? If you are 'lucky' it will be the slow ones that are trying to catch you for lunch.
I was really intrigued by Mr Morsleib's idea of 'putting your suspects to the question' (Is it okay to e-mail you about this Terry?).
As for Captain Fantom and Hardmen (top taste in literature Drusty) I think we can devise some suggestions in a free download this side of summer. I agree it is time common folk had the opportunity to throw a few grenardoes too and also perhaps barricade their doors (although doing this does not always seem to help Scooby and Shaggy).

Which side is the Green Man on? Any thoughts.

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